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Sindragosa
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Dragons Roleplaying Forum :: Applications :: Creation Center :: Character Creation :: Approved IceWings
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Sindragosa
- The Undead Dragon:
Name: Sindragosa
Alias: Dracolich, the Necromancer, the Undead
Age: 1700 years when she first died, 5300 years in total (with several "resurrections" so to speak)
Gender: Female
Sexuality: Bisexual
Personality: Sindra is a cold dragoness (har, har) who doesn't see the world as a nice place to live in. She has the tendency to hold grudges against others for a very long time, the longest being against her former mate despite him being already dead. She despites those who judge her by her appearance or by what they seem to know about her art which is mostly just superstitious things. She is a calculating person who doesn't show much emotions in order to keep an edge from those who hate her for what she is and who try to end her. Other than that, she would be a sociable dragon if it wasn't for others shunning her off for her nature.
Interests: The shape of ice, playing chess, the beauty of death
Dislikes: superstitions, people she holds grudges against, fire or rather any overly hot temperature for that
Fears: Death...the permanent kind. She fears that one day, one will prevent her from defying death. She doesn't want to pass on into the afterlife as she doesn't wish to meet up with her late mate again.
General Appearance
Height: Average Icewing size
Scales: She no longer has any of her icy-blueish white arrow-head shaped scales as her body is only bones left.
Eyes: A cold and ghostly blue.
Appearance: A quadruped dragon with a body made up of bones only with spines running down her back and tail and talons at the ends of her wings. Two large, curved horns adorn her skull filled with sharp and durable teeth. The only sign that she has ever been alive before is the presence of the wing membrane restored by her necromantic magic in order to allow her flight.
Tribe Information and Status
Tribe: Icewing
Rank: She has no real rank.
Family: She doesn't know her mother. Her father is Nimbus, God of Death.
Mate: She doesn't have a living mate either
Hatchlings: She didn't have any hatchlings before she died...or didn't die...whatever
Skills and Abilities
Strengths: Sindra is cold and calculating when it comes to battling, very reactive to attacks she can sense. Physically, she is enhancing her body with her magic, her bones being hard enough to catch a sword without cutting them. However, she can't lift anymore than an average dragon as the magic of hers is only copying what her muscles were able to perform while it was still alive.
Special Abilities:
-Natural Icewing Traits: Being able to breathe ice and being immune to freezing temperatures
"Undeath": As a skeleton, she isn't bound to digest any meat or vegetables. She can do so in order to replenish her magical reserves but she can live without eating or drinking (or breathing for that matter).
Necromancy: As a practicioner of necromancy, she has mastered the different aspects of the school of magic, allowing her to cast magic others aren't able to.
Circle of Pain: Sindra can cause immense pain without actually damaging the body, utilizing this as a way of torment and questioning. However, she canĀ also remove the sensation of pain, helping in treating wounds. On that note, creating this "phantom pain" is harder than removing, or rather numbing it as that would be the correct term, it since one actually has to have felt a great amount of that particular kind of pain in order to reproduce that feeling and project it onto others. Or in short, you can only inflict what you felt before. On the topic of numbing the pain, it really just depends on the amount of energy fuled into it. The more magic you use the less pain the target will feel. However, using too much magic can/might result in necrosis of the part of the body the pain is coming from, meaning that bone, flesh and skin will start to die off.
Circle of Body: The circle of body combines the three aspects that make up the body: blood, flesh and bone. Sindra can repair the body in ways deemed inpossible by most, can repair bones almost turned to dust, sew and recreate even small shreds of flesh together and can make herself immune to any disease while healing most from them and slowing the process of venoms/toxins.
Circle of Spirit: She can utilitze her necromantic energies to communicate with the spirits of the venge- and hateful who refuse to move on. She can soothe them, befriend them and make them pass on. At the other end of the spectrum, she can also torment them, binding them to constructs and forcing them to bow to her and obey her will. However, those who are befriended by the necromancer or those who aren't negative and simply just don't wish to enter the afterlife can be given a pseudo-second chance as they can take control of a lifeless construct, a skeleton or a golem if you will, and keep their selves unlike those who are forced into obedience. One such example is made in the RP sample in the form of Merrowfrost. The master of the CoS can also take the essence of these spirits and fuse them into their own. This however is a risky operation as one can easily lose themselves within the different personalities of the spirits taken. On the other side of the spectrum, this can be a very effective way of empowering oneself if their will can overpower the ones of the spirits. There is no amount deemed save as it is different by everyone's personal strength.
Circle of Mind: Similar to the Circle of Death, the CoM isn't meant for offensive capabilities but for utility and defense. The Circle of Mind allows for creating a wide variety of seals that are put onto one's self in order to empower or protect. The circle itself has a disappointingly amount of seals which are mostly focused around defenses against mind control or hypnosis. If one looks deeper, however, he might find seals that act like kill-switches, which can be activated or which can follow a trigger in case one picks death over certain situations. In combination with other Circles, however, there can be a wide variety of those. They can range from fourth sight (spectral vision) to strength empowering, defensive ones to harden the body in situations the mind can't react fast enough on its own, sustaining seals with allow for autonomy from bodily needs like eating, drinking, breathing.
The advantage of the active seals is that they do not need magic to be kept up. Instead, like runic tattoos, they are inscribed onto the soul and activated using magic. This allows for the seals to pass along with the soul in case it needs to resurrect. The passive seals that need to be reinscribed onto the soul upon resurrection however drain a minor portion of the magic to keep themselves going which reduces/negates the natural energy regeneration.
Circle of Death: Unlike most circles before, death doesn't have two aspects as causing death isn't something bound to necromancy alone, however it is the hardest to learn and almost impossible to master. Being able to utilize the circle of death means being able to defy death. Defying death however isn't something the soul alone can do, lest it will turn into a windigo, a hateful or vengeful spirit that feeds on the hatred of others. This "unnatural feat" is only possible by creating either a phylactery or a hocrux. A phylactery is the harder but also mostly preferred path to defying death as it is an object or a living being with a spell inscribed on it which binds the soul to the plane of the living and, upon death of the body, will create a new body according to the caster's wishes. Important to note is that the (re)creation of a body takes time depending mostly on the body that is created as well as how well the spell and the caster are tuned with each other. The more the body is similar to the last body the caster was living it, the less time it takes. The only exception to that rule is a hatchling/youngling body, which due to its size takes less time in general.
The other way is a hocrux, also known as the "coward's way out". The hocrux is, once again, an object or a living being which holds a part of the caster's soul. As long as the being is alive or the object remains intact, the soul cannot pass on. However, as a soul can't interact with the physical world without someone to communicate with unless they are windigos, a third-party that is still alive has to create a new body for the soul to inhabit. However the act of splitting a soul is frowned upon even by fellow necromancers and considered immoral by everyone which is why almost no one uses that method.
Weaknesses: Her weakness is that she has to rely on an object to ensure she will remain alive (her soul won't pass on to the afterlife). If someone finds and destroys the object, she is just as mortal as any other dragon. She also has no skin or scales to protect her from enviromental forces. And since she is an Icewing, she has a natural weakness towards heat.
Combat Style: Her preferred combat style is remaining stationary while fending off attacks aimed at her. She tries to outlast her opponents until she can force them off or end them if needed. She also can summon the bodies (or skeletons) of the deceased around her, forcing the enemy to either flee or fight armies of soldiers who will just revive soon after.
Background
History: The long time Sindra has spent living did a toll on her as she can't remember much of her original past. However, she will always remember the moment of her first death, the moment her mate left her to die in the frozen wastes.
RP Sample:
...she was alone in her home, a cave in the mountains deep within the Icewing territory, surrounded by a blizzard only few dared to cross and even fewer returned from. Inside, she was sitting in a hidden little room, the only entrance being outside, hidden by the snow covering it. This room was her little sanctuary where she hid the tool for her longlivety, her phylactery. However, everytime she looked at it, she couldn't help but smile at the irony of it, the phylactery being the little figurine her mate made for her out of never-melt ice. The figurine showed both him and her cuddling together, something that remembered her of better times.
Don't you find that ironic, darling? That after you left me to die, your present is the one thing that keeps me alive to this very day? That it is you who helped me survive the last few centuries? Of course, you won't answer me, you can't answer me...as if I ever wanted to talk to you, you little egoistical liar. You were probably happy when you were sitting in our cave, knowing that I was out there, too weak to survive. But you didn't know that I was doing necromancy, that I was finding a way to extend my life. Did you know that I did this for the both of us? That I did it for us to live together forever? We would never be ill, we would never truly die, we would spend eternity in each other's arms, seeing our children, their children and the children of their children grow up. But no, you decided that I wasn't worth it anymore, you were more interested in taking everything for yourself. Now look at this, you doomed me to an eternity of lonliness while you got the death you deserved. Heh...
She was smiling but also tears were rolling down her skull, tears of magic to portray her sadness. This wasn't fair to her. While she was returning to life for the first time, others have used necromancy to kill and spread terror. Now everyone would shut her away because she was using it as well, no matter how hard she tried to prove otherwise. She might have outlived her mate but she was spending eternity alone, she doubted that others would ever dare to allow her close to them. They were afraid of her, for something she had never proven to be: a monster, someone who would try to spread terror to the living, someone who wields dark magic in order to perform her evil tasks. She knew it was wrong but not many others. For the majority she was evil and that wouldn't change.
"Erm, my lady...there are dragons at the base of the mountain. Judging by the weapons, armor and magics they use, I guess they came to try and end you for good this time."
"Thank you, Merrowfrost. Just do it like usual, hide in the Chamber and Rebirth. I will call you if they're gone, otherwise wait for my return."
As her servant left, she couldn't help but sigh. Theree was another group of wanna-be heroes who came to destroy the Eternal Witch, the Dracolich, the Undead Mistress or whatever new name they came up with. As usual, she was prepared for them to come, to fight her and either to destroy her body or to fail and die miserably or for the few survivors to flee and survive to live yet another tale of cruelty about the one who can't die...
A side note on this, I'm posting this from my alternative account since I am unable to post it from the account that follows this cs (Sindragosa). So any admin that picks up this little message I am asking for help in that matter. Also in case this cs gets accepted, all information about tribe, rank and similar all belong to Sindragosa, not Vulcan.
Last edited by Vulcan III. on Fri Dec 11, 2015 4:23 pm; edited 2 times in total
Vulcan III.- FireWing Vulcan
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Posts : 38
Reputation : 0
Re: Sindragosa
My only concern would be how easily she can cast her Circles. Those are powerful, and she shouldn't be able to cast them quickly. Knowing you I guess you imagined using them requires some preparation ?
Also I don't know why you can't post from Sindragosa. Your account is activated and has the necessary rights, so...
Also I don't know why you can't post from Sindragosa. Your account is activated and has the necessary rights, so...
Hyruu- LightWing Hunter
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Posts : 1529
Reputation : 28
Age : 30
Re: Sindragosa
The name "Circle" is just another name for the different schools of magic. As for the time to cast, it depends on the kind of spell.
As mentioned, the soul seals can be trigger-like or just passive enhancements. The phylactery activates automatically when the necromancer dies. The real spells are different from spell to spell, imagine it like WoW. Damaging spells are channelled for a few seconds while the repairing ("healing" is just a bad term for necromancy) is like a HoT (Heal over Time), it takes time to heal and constantly takes energy. However, the more energy is spent for the healing, the faster the healing becomes. Same is for raising the dead. It takes channelling before the spell takes effect and the more bodies are raised, the more time and energy it takes. With that said, every body has its own individual amount of energy. However, the energy depends on the consciousness of the caster, meaning if Sindra is knocked out or killed...more or less killed, you know what I mean...all the body will just drop dead (har har).
As mentioned, the soul seals can be trigger-like or just passive enhancements. The phylactery activates automatically when the necromancer dies. The real spells are different from spell to spell, imagine it like WoW. Damaging spells are channelled for a few seconds while the repairing ("healing" is just a bad term for necromancy) is like a HoT (Heal over Time), it takes time to heal and constantly takes energy. However, the more energy is spent for the healing, the faster the healing becomes. Same is for raising the dead. It takes channelling before the spell takes effect and the more bodies are raised, the more time and energy it takes. With that said, every body has its own individual amount of energy. However, the energy depends on the consciousness of the caster, meaning if Sindra is knocked out or killed...more or less killed, you know what I mean...all the body will just drop dead (har har).
Sindragosa- IceWing Citizen
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Posts : 25
Reputation : 0
Age : 29
Re: Sindragosa
Noooooo undead is a no
Circle of Body is a no
Circle of Spirit is a no
Circle of Mind needs to have magic drain equivalent to the seals strength
and Circle of Death is a no
UNAPPROVED
Now if you were Nimbus's child you could have circle of death for yourself only or circle of spirit but you aren't. Circle of body is just farrrrrr too powerful and undeath isn't allowed which is why circle of death is a no and I realize that kind of screws the whole character but this can not be allowed.
Circle of Body is a no
Circle of Spirit is a no
Circle of Mind needs to have magic drain equivalent to the seals strength
and Circle of Death is a no
UNAPPROVED
Now if you were Nimbus's child you could have circle of death for yourself only or circle of spirit but you aren't. Circle of body is just farrrrrr too powerful and undeath isn't allowed which is why circle of death is a no and I realize that kind of screws the whole character but this can not be allowed.
Celestia- Goddess of the Moon and Stars
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Posts : 1459
Reputation : 45
Age : 28
Location : I have no idea where I am.
Re: Sindragosa
Celestia, I would like to talk with you personally about this. However, since you seen busy with everything else to spend only a bit of time with someone as unimportant as me, I guess I can't do anything.
Except leaving. I mean, this is supposed to be a site in a fantasy setting. Necromancy has always been part of fantasy and I see no reason why that is not allowed. But as it seems, you are the head admin of this site and your word is final. As such, I can't do much more than leaving since I don't have any interest in a roleplay forum that limits someone so hard.
I mean, you allowed alchemy before, an art that revolves around turning one type of matter into another. But okay, necromancy is forbidden but turning everything into gold or diamonds or what-have-you is allowed. I am not judging you decisions, just from my point of view it doesn't make any sense.
Anyway, I am sorry for Sly that we can't continue this. I am sorry for Abyss that I am leaving on my main account as well because I won't roleplay in a setting where something like that, something that has established itself as a set type of magic in fantasy setting, is considered not allowed by the staff.
So yeah, I'm leaving. Or at least I won't post anymore in the rp section and join the chatbox anymore.
Except leaving. I mean, this is supposed to be a site in a fantasy setting. Necromancy has always been part of fantasy and I see no reason why that is not allowed. But as it seems, you are the head admin of this site and your word is final. As such, I can't do much more than leaving since I don't have any interest in a roleplay forum that limits someone so hard.
I mean, you allowed alchemy before, an art that revolves around turning one type of matter into another. But okay, necromancy is forbidden but turning everything into gold or diamonds or what-have-you is allowed. I am not judging you decisions, just from my point of view it doesn't make any sense.
Anyway, I am sorry for Sly that we can't continue this. I am sorry for Abyss that I am leaving on my main account as well because I won't roleplay in a setting where something like that, something that has established itself as a set type of magic in fantasy setting, is considered not allowed by the staff.
So yeah, I'm leaving. Or at least I won't post anymore in the rp section and join the chatbox anymore.
Sindragosa- IceWing Citizen
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Posts : 25
Reputation : 0
Age : 29
Re: Sindragosa
My Skype name is Astral Twilight and I do read and reply to my PM's feel free to contact me.
Celestia- Goddess of the Moon and Stars
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Posts : 1459
Reputation : 45
Age : 28
Location : I have no idea where I am.
Re: Sindragosa
So, after talking with Celestia we agreed on a few modifications that should be made.
First of all, you need to see with Nimbus the exact circumstances of your undeath. Two options there, either you manage to cheat him in a way he can't smite you or you are a relative of his (and I mean his daughter).
On the abilities themselves :
Circle of Pain is fine, just remember you can't create too intense pains that she hasn't lived through.
Circle of Body needs to be restricted to the hardening of your bones
Circle of Spirit can only be if you are Nimbus's son. After re-reading it I realize it's the only point that I can't approve unless you are a demi-god.
Circle of Mind should drain your magic reserves as long as the seals are active (doesn't need to be a lot, just enough not to be able to hold an army of death-dealing seals active and in general not maintain seals in everyday situations)
Circle of Death stays like it is now. Just see with Nimbus to check the details on why exactly it worked.
Waiting on these modifications before approving again
First of all, you need to see with Nimbus the exact circumstances of your undeath. Two options there, either you manage to cheat him in a way he can't smite you or you are a relative of his (and I mean his daughter).
On the abilities themselves :
Circle of Pain is fine, just remember you can't create too intense pains that she hasn't lived through.
Circle of Body needs to be restricted to the hardening of your bones
Circle of Spirit can only be if you are Nimbus's son. After re-reading it I realize it's the only point that I can't approve unless you are a demi-god.
Circle of Mind should drain your magic reserves as long as the seals are active (doesn't need to be a lot, just enough not to be able to hold an army of death-dealing seals active and in general not maintain seals in everyday situations)
Circle of Death stays like it is now. Just see with Nimbus to check the details on why exactly it worked.
Waiting on these modifications before approving again
Hyruu- LightWing Hunter
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Posts : 1529
Reputation : 28
Age : 30
Re: Sindragosa
As per request of the staff (which I still find illogical) I agree to my character being related to the God of Death as his daughter, if only to satisfy Celestia's view.
However, I refuse to completely change my abilities to what is left by "her highness". We can come to a mutual agreement somewhere in between our points of view but otherwise I refuse to agree to your points.
The Circle of Pain seems like it is mostly agreed on. Since Sindra can't inflict phantom pain she herself hasn't felt for real before, her options there are limited.
The Circle of Body is mainly used as a method of "healing", rather repairing the body but my view on that might be "wrong" again. The aspect of strengthening the body can only be used in cooperation with the soul seals (see below).
The Circle of Spirits is basically just her way of having the lineage of Nimbus (aside from the Circle of Death obviously) materialized. As she is now a demi-goddess, I fulfilled that request.
The Circle of Mind/The Soul Seals are what probably were the most controversial aside from the whole undead discussion. The Soul Seals are to be imagined like writing on a paper, it is always there but you need light to be able to read it. Runic magic and the Soul Seals work the same. You can inscribe what the rune/seal is supposed to do but depending on the effect, you either need magic to activate it or to keep it going. One example would be the Seal of Sustenance, which is a seal that allows her to stay "alive" without having to rely on her bodily functions and the necessity to eat or drink. It takes around the same amount of magic as the body takes energy to keep itself going.
As for Hyruu, the "army of death-dealing seals" are in fact two seals that are meant for suicide. The first is a passive seal, which continuously drains magic, that kills her in case she is under the effect of hypnosis or mind control or anything similar. The second is a seal she herself has to activate which straight-up kills her. It's more of a "Get out of Jail Card" that allows her to escape in her own way when she finds herself in an impossible situation.
As the daughter of Nimbus and demi-goddess, the Circle of Death can stay like that.
This is so far all I have to say to this.
However, I refuse to completely change my abilities to what is left by "her highness". We can come to a mutual agreement somewhere in between our points of view but otherwise I refuse to agree to your points.
The Circle of Pain seems like it is mostly agreed on. Since Sindra can't inflict phantom pain she herself hasn't felt for real before, her options there are limited.
The Circle of Body is mainly used as a method of "healing", rather repairing the body but my view on that might be "wrong" again. The aspect of strengthening the body can only be used in cooperation with the soul seals (see below).
The Circle of Spirits is basically just her way of having the lineage of Nimbus (aside from the Circle of Death obviously) materialized. As she is now a demi-goddess, I fulfilled that request.
The Circle of Mind/The Soul Seals are what probably were the most controversial aside from the whole undead discussion. The Soul Seals are to be imagined like writing on a paper, it is always there but you need light to be able to read it. Runic magic and the Soul Seals work the same. You can inscribe what the rune/seal is supposed to do but depending on the effect, you either need magic to activate it or to keep it going. One example would be the Seal of Sustenance, which is a seal that allows her to stay "alive" without having to rely on her bodily functions and the necessity to eat or drink. It takes around the same amount of magic as the body takes energy to keep itself going.
As for Hyruu, the "army of death-dealing seals" are in fact two seals that are meant for suicide. The first is a passive seal, which continuously drains magic, that kills her in case she is under the effect of hypnosis or mind control or anything similar. The second is a seal she herself has to activate which straight-up kills her. It's more of a "Get out of Jail Card" that allows her to escape in her own way when she finds herself in an impossible situation.
As the daughter of Nimbus and demi-goddess, the Circle of Death can stay like that.
This is so far all I have to say to this.
Vulcan III.- FireWing Vulcan
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Posts : 38
Reputation : 0
Re: Sindragosa
Well I don't want to sound rude, but you're not really in position to refuse anything.
The point I feel like you're missing is that you're having a LOT of powers. Individually most of them would be fine, but at the moment your character would have more powers than some Semi-Gods on this site (including mine). Which is why we have to do something. Just the Circle of Death and the Circle of Spirits already classify you as a powerful necromancer, with everything else...
Circle of Body is too potent at healing considering everything else you already have. This power can basically heal somebody mortally wounded, make them immune to disease, repair bones that have been crushed to dust... This is why we can't allow it like it is. You already have a way to heal (more conventionally though) with the Circle of Pain by numbing the pain of the patient while you treat them. As for the offensive parts, you already have enough offensive capabilities with Circle of Pain and Circle of Mind.
My concern with the Circle of Mind was that if it cost you nothing to maintain the seals, you could basically take a few weeks to prepare seals that would kill anyone attacking you and keep them forever. That's why I mentioned having them drain your energy while they are active based on their effects. The seals themselves are okay, just the sustaining thing. It's more a clarification than a change actually.
The point I feel like you're missing is that you're having a LOT of powers. Individually most of them would be fine, but at the moment your character would have more powers than some Semi-Gods on this site (including mine). Which is why we have to do something. Just the Circle of Death and the Circle of Spirits already classify you as a powerful necromancer, with everything else...
Circle of Body is too potent at healing considering everything else you already have. This power can basically heal somebody mortally wounded, make them immune to disease, repair bones that have been crushed to dust... This is why we can't allow it like it is. You already have a way to heal (more conventionally though) with the Circle of Pain by numbing the pain of the patient while you treat them. As for the offensive parts, you already have enough offensive capabilities with Circle of Pain and Circle of Mind.
My concern with the Circle of Mind was that if it cost you nothing to maintain the seals, you could basically take a few weeks to prepare seals that would kill anyone attacking you and keep them forever. That's why I mentioned having them drain your energy while they are active based on their effects. The seals themselves are okay, just the sustaining thing. It's more a clarification than a change actually.
Hyruu- LightWing Hunter
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Posts : 1529
Reputation : 28
Age : 30
Re: Sindragosa
Well then, let me clarify a few things:
The Circle of Pain is not a means of healing since I understand healing as treating wounds and restoring the body, not just numbing pain. Unless I am mistaken of course. As for the conventional part, that would be true if Sindra was in fact a healer, not just a "normal" character, however I never said that she was a healer.
For offensive capabilities, I might have, my aplologies for that, misworded some things. I said before that the spells have to be channelled and usually, from my experience with RPGs, almost everything that is distracting can stop such act. Besides, she has to constantly focus, making that aspect of Pain more of a tool for interrogation and torture than actual combat (Don't look at me like that, she is Nimbus' daughter, what do you expect?). The most offensive ability she has is hardening her bones and punch in someone's face (or trying to claw at them, whatever suits her).
As for Body, I guess I can make some minor changes in that she actually needs a decently sized chunk of the part of body she is supposed to repair, including bones.
And again, we are at the Circle of Mind (the Soul Seals). I will explain this again, the seals can not affect others! The souls can only affect herself since she is putting them on her soul only. She can't store a bunch of seals in order to kill someone because that is not the nature of the seals, that is what you have Rune Magic for. Soul Seals are just utility magic that allows her to make life (the undying sort) easier for her. It allows her to defend herself against mind control or hypnosis, it allows her to live as a living (undying) skeleton, it allows her to kill herself when she has the need to. Also there is a limit of Seals she can put on her since you can only write on a sheet of paper until there is no space left. The soul isn't infinite.
Also, if you think about the fact that she has lived for five millennia (both alive and undying), you would guess that she has spend at least 3 1/2 of them studying and practising her art, making her pretty good at it.
Also, where did you get the idea of Mind being offensive? I said in the app that Mind is not supposed to be offensive.
The Circle of Pain is not a means of healing since I understand healing as treating wounds and restoring the body, not just numbing pain. Unless I am mistaken of course. As for the conventional part, that would be true if Sindra was in fact a healer, not just a "normal" character, however I never said that she was a healer.
For offensive capabilities, I might have, my aplologies for that, misworded some things. I said before that the spells have to be channelled and usually, from my experience with RPGs, almost everything that is distracting can stop such act. Besides, she has to constantly focus, making that aspect of Pain more of a tool for interrogation and torture than actual combat (Don't look at me like that, she is Nimbus' daughter, what do you expect?). The most offensive ability she has is hardening her bones and punch in someone's face (or trying to claw at them, whatever suits her).
As for Body, I guess I can make some minor changes in that she actually needs a decently sized chunk of the part of body she is supposed to repair, including bones.
And again, we are at the Circle of Mind (the Soul Seals). I will explain this again, the seals can not affect others! The souls can only affect herself since she is putting them on her soul only. She can't store a bunch of seals in order to kill someone because that is not the nature of the seals, that is what you have Rune Magic for. Soul Seals are just utility magic that allows her to make life (the undying sort) easier for her. It allows her to defend herself against mind control or hypnosis, it allows her to live as a living (undying) skeleton, it allows her to kill herself when she has the need to. Also there is a limit of Seals she can put on her since you can only write on a sheet of paper until there is no space left. The soul isn't infinite.
Also, if you think about the fact that she has lived for five millennia (both alive and undying), you would guess that she has spend at least 3 1/2 of them studying and practising her art, making her pretty good at it.
Also, where did you get the idea of Mind being offensive? I said in the app that Mind is not supposed to be offensive.
Vulcan III.- FireWing Vulcan
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Re: Sindragosa
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Celestia- Goddess of the Moon and Stars
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Dragons Roleplaying Forum :: Applications :: Creation Center :: Character Creation :: Approved IceWings
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